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BZPhrog LIVES!

Last post 08-11-2008, 11:23 AM by The Dragon Rider. 22 replies.
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  •  02-10-2008, 5:51 AM 6038 in reply to 6036

    Re: BZPhrog LIVES!

    The Dragon Rider:
    Why not? It was a ( not so funny ) joke.
    oh well... :axe:

    (\ _/)
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  •  02-10-2008, 5:51 AM 6039 in reply to 6036

    Re: BZPhrog LIVES!

    oh well....

     

    Hey, there is 2 pages!



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  •  02-14-2008, 10:14 AM 6076 in reply to 5673

    Re: BZPhrog LIVES!

    Hi Dragon Rider,

    I was just wondering if you've been working on this program lately and if I could see any new improvements you've made.

    If so: -Thanks!

    if not: -... Thanks anyway

    -Nick



    (\ _/)
    (- . -) This is bunneh. Copy and paste him to
    (")-(") your signature, so that he may gain popularity and eventually rule the world
  •  02-17-2008, 2:56 PM 6106 in reply to 6076

    Re: BZPhrog LIVES!

    I haven't been working on it lately, sorry.
  •  02-18-2008, 5:21 AM 6111 in reply to 6106

    Re: BZPhrog LIVES!

    Well... any cance I could see what you've got so far anyway?

    (or is it still the same)?



    (\ _/)
    (- . -) This is bunneh. Copy and paste him to
    (")-(") your signature, so that he may gain popularity and eventually rule the world
  •  02-18-2008, 1:53 PM 6121 in reply to 6111

    Re: BZPhrog LIVES!

    It's still pretty much the same.
  •  03-07-2008, 2:40 PM 6304 in reply to 5673

    Re: BZPhrog LIVES!

    Hi, I just realized this, why do you have to re-write BZPhrog when you can just get the other one that you have already written on the old forums?
     



    (\ _/)
    (- . -) This is bunneh. Copy and paste him to
    (")-(") your signature, so that he may gain popularity and eventually rule the world
  •  08-11-2008, 11:23 AM 7035 in reply to 6304

    Re: BZPhrog LIVES!

    Sorry for the delay.

    The reason I decided to re-write my BZPhrog code is because I had started on it when I was still in the "Beginner" stage, ie I didn't know exactly what I was doing, only that it could be done.

    After a few days of working on BZPhrog, I decided that I wasn't skilled enough for something this big. So I decided to get in some practice with 2D programs and "hone my skills". The biggest thing I have made so far is my Splat! program, and that's not even close to being done yet. I have had much practice since I first began BZPhrog and I believe I am almost ready to move on to an actual release of BZPhrog. But first things first - more practice!

    Yes, I know - this was never supposed to be a long-term project, but it seems to have turned out that way. But look on the bright side. After I am done with Splat!, I will have :

    • Modular programming skills
    • A level file system: levels are read from text files. This is a real biggie and may not work for BZPhrog, but the read-from-file system is useful for, well, everything. :)
    • A 2D Particle Engine, for use in other 2D games
    • A basic 2D camera system, for use in other 2D games
    • A modular weapon system, one that is hopefully portable to 3D
    • Basic Vector Acceleration know-how
    • A 2D GUI system, hopefully portable to other 2D games
    • Just maybe: Phrogram 3.0 will be out! ( one huge maybe here )

    In the mean while, let's give ZMan as much support as he needs so that Phrogram 3.0 can be ready sooner! :)
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